When breaking stuff in Maya, I tried to think outside the box as far as references go. I observed paper ripping. I ripped a page of a magazine, a blank white piece of printer paper, and a piece of construction paper. The magazine had the cleanest rip, and the page appeared thin in comparison to the other two pages. The construction paper had a very jagged rip, and different layers within the paper were revealed after the paper was ripped.
Over the summer there was a wall of shale near my friend’s beach house on Lake Erie. I was unable to visit it recently; however, over the summer I use to like throwing the shale at a concrete wall. Without leaving a mark on the concrete, the shale rock would explode into thousands of pieces (depending on the force that I threw it at.) This memory is a useful reference for observing how force and momentum influences how an object will shatter.
Other memories that serve as good references (for shattering objects) are when customers at Vidler’s accidently drop something fragile that breaks upon contact with the floor. (ALL SORTS OF OBJECTS HAVE BEEN BROKEN THIS WAY!)
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